The idea was that even simple and small rats can kill. The player's stupidity and agressiveness can result in his own death if he is not careful in the mortal Zone. Just look at the whole development - the player emerges victorious against three well-equipped military stalkers (who just killed three other well-armoured stalkers who were not even attacked by the Bloodsucker in the beginning). But how does the player eventually die? Because of small rats. If he had decided not to hunt down that small animal, things would have turned out differently for him and he would most probably be alive. Those "rats" (Tushkano we call them) only attack if one of their conspecifics is attacked - otherwise they just frighten the enemy by squeaking. Therefore, the Zone demands utmost carefulness, because even the apparently easiest creature can turn out to be 'the toughest enemy'.
Orega
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NazZal
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(#2)
18 mai 2005 à 17h45
Sa prend pas la tête à Papino pour comprendre. En gros ils nous disent que nous devrons jouer de tactiques pour vincre nos ennemies et ne pas sousestimer les plus faibles.Parceque IA du jeux est pas mal pousser ,un peu trop selon quelque gratte poils
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Bibi
Ex admin Nb msg : 603 |
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6TUD
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(#4)
18 mai 2005 à 21h44
Et heureusement, NazZal! A la place de cet imbécile qui s'est foutu dans un coin, 1 grenade dans leurs faces (de rats!) et j'aurais pris la poudre d'escampette...
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