Cela n'était pas arrivé depuis longtemps, et on se disait tous que cela ne servirait de toute façon à rien, et pourtant, les types de chez
id Software ont décidé de mettre à votre disposition
un nouveau patch pour Doom 3, estampillé 1.31 qui, de leur propre aveu, ne changera pas grand chose, mais apportera quelques petites améliorations de-ci de-là, comme la compatiblité fortement améliorée sous Vista.
Le SDK, la version Mac, ainsi que les binaires Linuxiens se voient également un petit peu mis à jour, par la même occasion. Le détail de la mise à jour se trouve dans la suite de la news.
Name: Timothee Besset
Email:
Description: Programmer
Project:
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Fri Feb 2 14:59:44 CST 2007
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Doom 3(TM) 1.3.1
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We've posted a Doom 3 update (version 1.3.1) to ftp and torrent. You will find a detailed list of changes below.
There is nothing major in this update, but we had accumulated various fixes and improvements over recent months
and we felt it was worth putting a new release out. We've been testing the game under Vista, and we're also
bringing back cross-platform multiplayer compatibility with the Mac (the installer was contributed by Aspyr[1]).
A few notes about Vista:
We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed
(provided by your GPU vendor). Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line.
If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the
necessary features to run id games with their full performance and graphical impact.
The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. The Quake 4 installer
may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end
you will get a working installation.
Fixes and updates in 1.3.1:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
Fixes for modding/SDK:
- Fix RevBitFieldSwap issue (affected only big endian platforms)
- Fix ReadBindFromSnapshot
- Verbose overflow check in idBitMsg::WriteBits and apply related fixes
- Fix a GetFileList issue
- Expose key states and button states to the game
- Pass lastPredictFrame to the game (client prediction)
- Pass HandleMainMenuCommands to the game
- Pass the GUID to the game (in ClientConnect call)
- Allow game to override gui load menu
md5s:
48330b83d08298826992da9a348c1620 DOOM3-1.3.1.exe
fa8a444186359384a0acdcafb91dff88 Doom3Mac1.3.1RevA.dmg
6325f0936f59420d33668754032141cb doom3-linux-1.3.1.1304.x86.run
fb9dfc46f2a4f137e657f6664512edd6 D3_1.3.1_SDK.exe
7b847ab4bbfef85b2c50a0facebc843c Doom3-1.3.1-SDK.dmg
83422914b9e66e811570c78463485955 doom3-linux-1.3.1.1304-sdk.x86.run
Download links:
ftp://ftp.idsoftware.com/idstuff/doom3/win32/DOOM3-1.3.1.exe
ftp://ftp.idsoftware.com/idstuff/doom3/macosx/Doom3Mac1.3.1RevA.dmg
ftp://ftp.idsoftware.com/idstuff/doom3/linux/doom3-linux-1.3.1.1304.x86.run
ftp://ftp.idsoftware.com/idstuff/doom3/source/ (SDKs in subdirectories)
http://zerowing.idsoftware.com:6969/ for the various torrents
Cher visiteur,
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Cordialement,
Toute l’équipe de ZeDen.net.
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