Si il vous arrive encore de jouer à Half-Life ou à Counter-Strike, et que vous avez été en proie à des bugs dans ces deux jeux, le patch qui se téléchargera lors de votre prochain redémarrage de Steam devrait arranger ca.
Half-Life 1 : Engine
Half-Life 1 : Engine
- Servers will default to starting up using VAC2
- Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
- Added "-sport" command line option to allow you to specify the VAC2 port the server should use
- Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
- Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)
- Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)
- Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)
- Fixed possible lockup when refreshing a login ticket
- Disabled old style server queries by default
- Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode
