Si il vous arrive encore de jouer à Half-Life ou à Counter-Strike, et que vous avez été en proie à des bugs dans ces deux jeux, le patch qui se téléchargera lors de votre prochain redémarrage de Steam devrait arranger ca.
Half-Life 1 : Engine- Servers will default to starting up using VAC2
- Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
- Added "-sport" command line option to allow you to specify the VAC2 port the server should use
suite »
Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)
Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)
Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)
Fixed possible lockup when refreshing a login ticket
Disabled old style server queries by default Counter-Strike- Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode
C'est de cette façon qu'ils bossent sur la finalisation de Lost Coast ?
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