Après le patch 3323, voici qu'un 5 ème patch est en preparation pour UT2004. Il est principalement destiné à l'amelioration des véhicules de l'Editor's Choice Edition.
Voici le changelog annoncé pour ce correctif, dont le numéro de version n'est pas encore connu. Onslaught related:
General Gameplay:
Demo recording:
Networking:
Menus:
Mod Author Related:
Il n'y a plus qu'à attendre que ce patch sorte !
Voici le changelog annoncé pour ce correctif, dont le numéro de version n'est pas encore connu. Onslaught related:
- Added a gunner indicator for the Cicada.
- Onslaught low skill bot AI tweaks
- Max lifespan for shot down ONSMortarCamera
- Fixed regular dust showing when Manta jumps over water
- Fixed Cicada staying above StallZ if driver switches to gunner position
- Fixed SPMA engine sound volume
- Tweaked powercore destruction and electricity sounds
- Improved artillery explosion effect
General Gameplay:
- Fixed Berserk combo (properly turns client side weapon changes on and off)
- Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)
- Fixed gamespeed mutator "sticking" in instant action games
- Don't let Cicada passengers carry flag (for VCTF)
- Added OnslaughtBP.UCL to patch so bonus pack mutators will show up
- Fixed problem with landing view shake sometimes not working at very low frame rates
- Fixed bug where not all actors got NotifyTeamChanged() when client team changed
- Assault objective announcements can come from packages other than AssaultAnnouncer
- IonCannonKillVolume bug fixes
- Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true
- Fixed team balancing code bug
- Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running
- Removed obsolete weapon debugging code
Demo recording:
- Fixed client-side demo recording of vehicles
Networking:
- Fixed WebAdmin play list to report the proper ping.
- Fixed resetting initial position of saved move when moves are combined
- Increased min idle kick time to 30 seconds
- Never idle kick player if only human in game
- Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL
- More speedhack detection tweaks (less false positives)
- Server CPU use improvements relative to last patch
- Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients
Menus:
- Fixed map list menu problems with bonus vehicles and custom link setups.
Mod Author Related:
- Fixed spider physics view direction setting bug
- Added (slow) full dangling reference checking (server side only) option. Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it is very slow, by adding bServerRefChecking=true to the [Engine.Engine] section of UT2004.ini. Run a dedicated server with bots, connect to it to start it up, and let them go at it.
Il n'y a plus qu'à attendre que ce patch sorte !

Lovely day for a Guinness!!!