Une nouvelle version de la bêta de Purge est enfin disponible. Il s'agit de la version 1.3.8 que vous pourrez télécharger sur ces différents miroirs :
Version entière (114.0 Mo)
Version mise à jour (nécessaire 1.3.7) (26.1 Mo)
Version mise à jour (nécessaire toutes les anciennes versions) (31.2 Mo)
La liste des changements est disponible en page de commentaires.

Commentaires

BalSagoth
(#0) 02 mars 2003 à 12h33
Visiteur
[Engine & Tech]<br />
- Fixed bad explosion math. Explosions now correctly take a model's dimension when calculating splash damage.<br />
- 5% reduced network packets during combat.<br />
- Fixed various extraneous network packets, slightly reducing ping spikes during respawns.<br />
- Fixed a rare network situation that would randomly kick players.<br />
- Fixed forced switching classes not updating the client with the correct skills.<br />
<br />
[Battle Modes]<br />
- Fixed another memory leak in the Persistence Battle Mode (saving XP in the server).<br />
- Winning a match only gives 4000 XP instead of 10000 XP.<br />
- General XP reduction and reworking to lean towards teamwork instead of solo rushes.<br />
<br />
[DETAILS]<br />
- Strength damage bonus reduced by 1/3.<br />
<br />
[Map]<br />
- Fixed "up" jumppad issues in Heigra.<br />
- Fixed various level props not to block projectiles.<br />
- Several minor sound changes i.e. sound volume of the burning fire sound is reduced.<br />
- Various new map textures.<br />
- Fixed various textures surface properties i.e. in Hegira "wood" was reporting back "stone".<br />
<br />
[Server]<br />
- New Dedicated Server interface.<br />
- Fixed Dedicated Server not reporting player levels.<br />
- Fixed Dedicated Server reporting XP differently than players see in game.<br />
- Fixed reinforcements calculated wrong on the Host Game screen.<br />
- Fixed Dedicated Server not reporting itself as dedicated to the "Server Info" tab.<br />
- Added optional Auto-Balancing.<br />
<br />
[General FX]<br />
- Improved bullet impacts.<br />
<br />
[Android]<br />
- Reduced the radius of Repair/Demolish to 8.3 feet.<br />
- New Repair/Demolish sound and visual effects.<br />
- Ion Barriers have new sounds.<br />
- Ion Barriers now have a "warning" activation delay reducing "surprise frags".<br />
- Ion Barriers now have 10 Armor Class.<br />
- Nano Generator have new sounds.<br />
- New Nano Generator model and effects. Animated and added new 3D model FXs.<br />
- Plasma Rifle clip size is now 99.<br />
- New pain sound.<br />
<br />
[Mage]<br />
- Reduced the radius of Mend/Break to 8.3 feet.<br />
- New Mend/Break sound and visual effects.<br />
- Wards now have a "warning" activation delay reducing "surprise frags".<br />
- Wards now have 10 Armor Class.<br />
- Wards now have a more "organic" shield.<br />
- New Fireball impacts.<br />
- New alt-fire Frostbolt attack.<br />
<br />
[Fighter]<br />
- New Mace Weapon.<br />
- Defender timings redone to faster swings and slow shield ammo drain.<br />
- Shrines now heal and repair instead of giving buffs.<br />
- Shrines have now sound.<br />
- Shrines now have visible damage skins.<br />
- New Shrine particle effects.<br />
- New Defender animations give it less delay and uses less mana in shield mode.<br />
- Snakeblade is no longer a frost/freeze weapon.<br />
- Heartbeat sound added to Snakeblade during lock-on.<br />
- Primary Wraith Axe damage reduced by 50% (before any attribute bonuses).<br />
- New pain sounds.<br />
<br />
[Cyborg]<br />
- PPS Combat Shotgun has a new texture.<br />
- Augment Station is now the Charge Station. It now heals and repairs instead of giving buffs.<br />
- Augment Station now has visible damage skins.<br />
- New Station particle effects.<br />
- SNP Minigun has a faster visual spin speed.<br />
- SCRUB has a 60% increase in accuracy during homing.<br />
- Beep sound added to SCRUBs during lock-on.<br />
<br />
[Wastelander]<br />
- Chemical Thrower is now a frost/freeze weapon.<br />
- Effects on the Chemical Thrower completely redone to reduce frame drop.<br />
- Chemical Thrower ammo burden reduced by 1/3.<br />
- Fixed Anti-Matter Nuke texture to work with Nightvision.<br />
- New Anti-Matter Nuke FX with red flashing light on top.<br />
<br />
[Monk]<br />
- Position tweak of Monk POV hand position to block the view less.<br />
<br />
[UI]<br />
- Fixed class selection "heads" transparency problem.<br />
- Radar now works correctly with Nightvision (Order) or Extravision (Chosen).<br />
- Fixed Nightvision and Extravision textures to work in 16-bit color.<br />
- New Dexterity buff HUD icon.<br />
- New Agility buff HUD icon.<br />
- New UI backgrounds for most menus.<br />
<br />
Doomsday
(#0) 02 mars 2003 à 14h48
Visiteur
Toute ces news... c'est fou ca
BalSagoth
(#0) 02 mars 2003 à 18h24
Visiteur
<br />
zork fait un énorme boulot. De mon coté j'ai pris une semaine de vacances et a ce propos, des qu'on a des photos j'essaye de les scanner et de te les envoyer doomsday.<br />
<br />
Zork
(#0) 02 mars 2003 à 18h53
Visiteur
Ça devient la pagaille avec autant de news mais bon vu le petit retard que j'avais pris, c'était obligé.
Cher visiteur,

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