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MAG reçoit le plus gros patch depuis sa sortie
Zipper Interactive vient de sortir un nouveau patch pour MAG, et il est assez conséquent. Baptisé 1.06, il corrige de nombreux points ayant attrait au gameplay, aux armes, à l'interface du jeu, aux graphismes et même aux serveurs. C'est ainsi que la rustine étend le kit de soin, prévient mieux le team kill, améliore la physique des véhicules, équilibre certaines armes sont quelques exemples auxquels il faut ajouter une longue liste de correction de bugs.

La liste omplète des changements se trouve dans la suite de la nouvelle.
Patch v1.06
Available June 8, 2010 | 40MB (TPPS), 99MB (DLS)

Gameplay

* Player knife attacks no longer deal damage to members of own PMC
* Headshot damage bonuses no longer apply to friendly fire
* Changed rewards for the resuscitation of an incapacitated ally to 5XP for partial health revive, and 10XP for full heath revive
* Added functionality to Medical Kit so that players can now heal themselves with L1 in addition to using R1 to heal or revive a teammate
* Added three gun ports to APCs of all factions
* All vehicle handling has been improved and been given more realistic physics
* Slowed down the rate of fire for the APC’s primary gun, but increased bullet damage
* Primary APC gun can now damage enemy APCs
* Shadow War contract turnover rate shortened by 75%

Weapons

* Adjusted damage for the AM50, Rollins LRRS, and AGVK sniper rifles vs. vehicles and emplaced turrets
* Increased rate of fire for all pistols (Raven’s F57, SVER’s IZ-443, and Valor’s M9)
* Improved close-range effectiveness and decreased long-range effectiveness for all Pistols, Machine Pistols, SMGs and Shotguns
* Made all LMG foregrips less effective at stabilizing fire
* Made improved stability skills less effective at stabilizing fire for machine guns
* Added “Hit” indicator to rocket launcher reticules
* Credit cost for Pistols has been changed from 100c to 0c
* Credit cost for Machine Pistols has been changed from 300c to 200c
* Credit cost for SMGs has been changed from 400c to 300c
* Credit cost for Shotguns has been changed from 600c to 400c
* Credit cost for Improved Rocket Launchers has been changed from 1000c to 800c
* Credit cost for Smoke Grenades has been changed from 300c to 200c
* Credit cost for Poison Gas Grenades has been changed from 600c to 500c
* Credit cost for Explosives Detector has been changed from 600c to 300c

Interface

* Lowered requirements for most Medal Awards
* Added progress bars to all Medal Awards
* Added messaging to main menu and all sub-menu screens that notify users of the following unlocked items: Apparel, Skill Points, Weapons/ Gear, Medals, Ribbons, new Leadership levels and new Ranks
* Added new comparison text to Stats menu for every category that allows users to compare their own stat to all other MAG players instantly
* Clan list functionality now works properly and displays online friends alphabetically first, followed by offline friends also listed alphabetically
* Clan and in-game Friends lists now leave highlighted selection on a player’s name if they change status as they move between “online” and “offline”
* Changed vehicle icon visibility on the map to reflect its current status of visibility instead of its previous map state of “always seen”
* Repaired display problem in the “Community” tab’s “Player Search” screen that improperly presented names that contained multiple non-alphabet characters
* Statistics for “Enemy Vehicles Destroyed Assists” and “Enemy Turrets Destroyed Assists” are now correctly listed in proper category “Objectives”
* Group panel now display icons to illustrate who is currently speaking
* Fixed infrequent bug that would incorrectly change sidebar and queue panel status indicator to 1 when the queue size exceeded its maximum
* Patched display problem in post-game stats screen that would incorrectly sort the “Assists” statistic
* Eliminated problem that allowed FRAGO’d objectives to continue flashing red and blue after they are destroyed in Acquisition for defenders

Graphics

* Fixed display problem with player’s left hand placement when using foregrip and bipod on the Raven Apex 100 light machine gun
* Fixed issue that prevented repaired roadblocks from “shining” to indicate that they can be interacted with
* Lowered instances “Death Twitch” jitter that sometimes occurred in dead characters that were close to/ or interacting with geometry
* Repaired problem that allowed flashbang effects to penetrate through solid objects and geometry
* Fixed occasional problem with second and third tier Sniper rifles that would sometimes result in the reticule not appear correctly when scoped

Technical

* Previously-released downloadable content (Fast Attack Gear Pack, Trooper Gear Pack, Raven’s Spyder Body Apparel, SVER’s Hazard Body Apparel, and Valor’s Bulldog Body Apparel) is now accessible to all users without PlayStation Store access
* Drastically lowered instances by which players could be resuscitated inside objectives, walls, and other geometry.
* Patched problem that prevented users from saving a loadout with DLC weapons following a “Respec” action
* Repaired issue that caused renamed PSN IDs to be incorrectly identified as its previous name when logging in
* Fixed bug that prevented Valor players from selecting all unlocked uniforms when wearing “Augmented Fiber Mesh” light armor
* Fixed rare bug that would result in thrown grenades bouncing off of dead bodies
* Repaired an occasional “undefined” message that sometimes occurred when a vehicle was FRAGO’d
* Fixed issue that sometimes prevented leaders from setting FRAGOs when riding in vehicles
* Patched occasional glitch that prevented the progress bar from appearing when activating an objective out of a sprint
* Various text localization updates

Server

* Updated patching system to allow for faster download speeds when retrieving in-game updates
par utr_dragon 1 commentaire par Grounch
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Grounch

Gros Membre
Nb msg : 1068
(#1) 08 juin 2010 à 20h24
Foutue exclue, il a l'air bien
[!] Commentaires fermés pour cette nouvelle.

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