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rtcw2_014.jpgActivision vient de sortir dans la plus grande discrétion le patch 1.2 pour Wolfenstein. Cette petite rustine concerne le multijoueur en proposant notamment un meilleur affichage des serveurs en fonction du ping et des corrections d'équilibrage. Ce patch est également disponible sur Xbox 360 et PS3 via leurs plateformes de téléchargement respectives.

Le téléchargement peut s'effectuer sur l'un des miroirs suivants : La liste complète des changements sur les trois supports se trouve dans la suite de la nouvelle.
PC
- Players will now receive their proper gold and stats at the end of the match instead of occasionally losing their gold and upgrades
- New legal text
- Global chat is now UNavailable in spectator mode
- Objective explosions don’t count towards team kills (they will however still kill a player)
- The dedicated servers will now sort correctly by ping
- A waiting bar has been added when waiting for the servers to appear
- When the player goes into the game, the auto-assign selection is highlighted gold instead of black
- Competition mode (all unlocks available, option to turn off the arrows above enemy players)
- MP43 and MP40 are adjusted in terms of damage, range and accuracy.
- Pressing T will bring up the chat box without also entering the letter T as the first letter
- Panzershrek has more splash damage
- Veil Sight drains veil energy more quickly
- Ironsights is more effective
- Amount of ammo picked up off of dead players is reduced.


Xbox 360
- Players will now receive their proper gold and stats at the end of the match instead of occasionally losing their gold and upgrades
- New legal text
- The audio countdown at the end of the match will properly play
- Global chat is now UNavailable in spectator mode
- Sprint has been balanced
- Packs and grenade throw distance is reduced
- Objective explosions don’t count towards team kills (they will however still kill a player)
- The Grenade counter fix is in so that when users throw a grenade, it should not appear in the counter as if they did not
- When the player goes into the game, the auto-assign selection is highlighted gold instead of black
- The crouch icon will not appear when dying and respawning
- Team Deathmatch replaces TDM wherever possible in the menus
- Users can now select from a variety of crosshairs
- Users can now create Clag Tags up to 4 characters long
- MP43 and MP40 are adjusted in terms of damage, range and accuracy.
- Panzershrek has more splash damage
- Veil Sight drains veil energy more quickly
- Ironsights is more effective
- Amount of ammo picked up off of dead players is reduced.
- Fixed issue that caused crashes when users broke numerous breakable objects during a Single Player Campaign
- Fixed issue that corrupted a save file after restarting a mission
- Fixed an issue where users would save multiplayer options before single player options were saved, causing what appeared to be a gamertag freeze


PS3
- Players will now receive their proper gold and stats at the end of the match instead of occasionally losing their gold and upgrades
- New legal text
- The audio countdown at the end of the match will properly play
- Global chat is now UNavailable in spectator mode
- Sprint has been balanced
- Packs and grenade throw distance is reduced
- Objective explosions don’t count towards team kills (they will however still kill a player)
- The Grenade counter fix is in so that when users throw a grenade, it should not appear in the counter as if they did not
- When the player goes into the game, the auto-assign selection is highlighted gold instead of black
- The crouch icon will not appear when dying and respawning
- Team Deathmatch replaces TDM wherever possible in the menus
- Users can now select from a variety of crosshairs
- Users can now create Clag Tags up to 4 characters long
- MP43 and MP40 are adjusted in terms of damage, range and accuracy.
- Panzershrek has more splash damage
- Veil Sight drains veil energy more quickly
- Ironsights is more effective
- Amount of ammo picked up off of dead players is reduced.
- Fixed issue that caused crashes when users broke numerous breakable objects during a Single Player Campaign
- Fixed issue that corrupted a save file after restarting a mission
par utr_dragon Commenter
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