



Les gars de ShackNews sont allés poser quelques questions à John Carmack et Marty Stratton de chez id Software. L'entrevue, assez longue et intéressante, aborde des questions aussi diverses que le développement de Quake Live, celui de id Tech 5, celui de Rage, l'avenir du développeur, et le développement sur téléphones portables.
We think that there may eventually be some kind of--I think that there will likely be some kind of premium subscription at some point, but we really don't know what it is. We don't know what we want to offer.
It would not be eliminating the ads, because the ads are actually--if you turned the ads off in the game, it would look worse. The game is so wrapped around this kind of ESPN-ish look and feel that if all of those turned into blank billboards, it would be a detraction from that experience rather than any kind of enhancement.
But there may be something just in terms of people wanting to separate themselves into tiers, or maybe adding some other stuff, but we really don't know, and we're definitely not rolling out with any kind of subscription-based stuff on there.
But it's not just in-game advertising that's supporting it, there are going to be a lot of specific sponsorship things as well. Sponsored levels, sponsored skins, sponsored tournaments, leaderboards and so on. We just don't know how this is going to play out business-wise. It's a big experiment for us. There aren't any real [comparable examples] for us to point to that are really close to what we're doing here.
We can certainly look at lots of successful things that go on on the web, with free content and various things that have done well. There are lots of casual games that are doing moderately well. But this is a new data point, and I'm sure a lot of people will be watching very closely to see how we do.
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