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Splash Damage a profité de la soirée d'hier pour sortir un patch pour Brink. Ce dernier est assez mineur, puisqu'il se concentre sur des équilibrages (le taux de désarmement des terminaux de hacker passe de 0.9 a 0.6), des améliorations du server browser et du mode spectateur, l'ajout des informations du serveur sur l'écran de chargement en multi (enfin !) et la corrections de quelques bugs mineurs.

Comme d'habitude avec Steam, le patch sera appliqué lors du prochain démarrage du client.

La liste complète des changements se trouve dans la suite de la nouvelle.
Balancing: Lowered Hacker terminal disarm rate to 0.6 (from 0.9)
Spectator mode: Added new HUD displaying objective information
Server Browser: Added dedicated/listen server type filter
Added server information to map loading screens in multiplayer. Server admins can customise this via the following cvars:
si_website
si_adminName
si_email
si_irc
si_motd_1
si_motd_2
si_motd_3
si_motd_4
Spectator mode: Added faction colors to player names
Spectator mode: Health bars now visible when looking directly at players
Stopwatch mode: Added 10 seconds to each defending team's spawn time
Stopwatch mode: Added support for custom defence respawn timer adjustments via
g_stopWatchDefenceRespawnTimerAdjust
Stopwatch mode: Added objective timing information to Stopwatch review screen
Added support for listing players steam id's via the listSteamIds cvar
UI: Added automatic scrolling when typing in chat boxes
UI: Stop context menus receiving focus when they are disabled and inactive
UI: Game now forces a refresh of the notifications screen each time it is activated
UI: Set focus to default (first) list item each time the notifications screen is activated
UI: Updated two text strings for German and Italian, as "Game mode" and "Play mode" incorrectly used the same word
Fixed player nametags disappearing despite not being affected by Flashbang
Fixed boat shaking for clients in CCity and Shipyard opening cinematics
Fixed Aquarium only ever logging one objective being completed
Fixed having your weapon stuck in iron-sights for the entire refire duration when needing to perform an auto-reload
Fixed issue with caltrop models not always being updated properly
par utr_dragon Commenter
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