La nouvelle version du mod Overload pour UnrealTournament2003 est disponible.
Overload is a modification for Epic Games' Unreal Tournament 2003. In an Overload match, both teams start with a goal, located somewhere inside their base. Each goal starts with around 3000 health points (this can be changed through the menus), and teams can deplete the enemy goal's health by shooting it. Once a goal's health reaches zero, the goal "overloads", and a point is given to the attacking team. You can keep track of your goal and the enemy goal's health through meters on the Overload heads-up display (HUD).

But there's a twist -- both teams' goals regenerate their health by 10 points every second by default, and team-mates can shoot their own goal to regenerate its health. Plus, at the start of a new round, the goals are protected by a shield which blocks all damage and gives defenders a chance to stock up on ammo before being swamped with enemies. You'll need to play as a team if you want to break through the enemy's defences and overload their goal, while keeping your own goal safe!

As with any gametype, the aim of the game is to score the most points!
Liste de miroirs (13.3 Mo):

Commentaires

montana92
(#0) 29 décembre 2003 à 16h26
Visiteur
c'est quoi exactement un finewolf?
svp
merci
Damz
(#0) 30 décembre 2003 à 20h51
Visiteur
J'en sais rien mais dans ce cas-ci ce n'est que le nom d'un site alors ça n'a pas beaucoup d'importance..
Andrew 'FineWolf' Moore
(#0) 17 février 2004 à 01h36
Visiteur
Cest mon nick merde!
Cher visiteur,

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