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Planet Unreal a publié une liste très importante de changements à venir dans la prochaine version d'Unreal Tournament 2003. Vous la retrouverez sur cette page. Pour la résumer, elle modifie bien des choses :
    Jouabilité
  • Plus de munitions pour le Minigun,
  • Bug des 4 rockets supprimé,
  • Support d'un nom plus long sur la page des stats d'une partie.

    HUD/Menus :
  • Ajout d'une fiche de stats in-game (touche F3),
  • Ajout d'un chat dans le jeu (@la IRC),
  • Ajout d'une option des filtres qui permet de masquer les parties utilisant des mutators précisés,

    IA :
  • Améliorations en mode Bombing Run et Capture de Drapeau,
  • Meilleur utilisation du Ion Canon par les bots.

    Réseau :
  • Rend plus fluide le jeu pour les ping élevés,
  • Ajout de la commande NextMap pour l'admin.
par Zork 1 commentaire par
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Zork

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(#0) 19 novembre 2002 à 07h29
<p><b>GamePlay:</b> <br />
<li> friendly fire kills affect team scores <br />
<li> allow weapon throwing with weapon stay on (but can't pick up thrown weapon if already have that weapon), plus added configurable gameinfo property bAllowWeaponThrowing (default true) <br />
<li> don't spam "you are ready/not ready" messages to console before game starts <br />
<li> fixed FFA DM overtime end conditions <br />
<li> Ability to have custom announcer voices. Make a new announcer voice pack (with the same sound names as the original AnnounceMain.uax), named NewPackName.uax (where NewPackName = whatever you want to call it), and put it in the ut2003\sounds directory. Then, in the User.ini file (in the UT2003\system directory) change: [UnrealGame.UnrealPlayer] <br />
CustomizedAnnouncerPack="NewPackName" <br />
<li> fixed strafe toggle <br />
<li> support longer playernames on scoreboard/HUD <br />
<li> show FPH in scoreboard <br />
<li> fixed flags sitting on ground in CTF-Citadel <br />
<li> made team section of HUD scaleable <br />
<li> more minigun ammo <br />
<li> really fixed 4 rocket bug <br />
<li> Fixed DM-TokaraForest flags showing up <br />
<li> fixed CTF-LostFaith KillZ <br />
<li> spectating maintains view - when a player dies it continues to view the player when they respawn. <br />
<li> improved texture precaching, removing a few early hitches <br />
<li> moved arena mutator config and maplists from user.ini to ut2003.ini <br />
<li> update .ini files without overwriting them! (except for settings added or changed since we shipped) <br />
<li> fixed bug when had more than 16 bots total on custom teams <br />
<li> improved translocation (less failures) <br />
<li> link alt no blood <br />
<li> don't lose adrenaline if switch teams to team with less players <br />
<br />
<p><b>HUD/Menus:</b> <br />
<li> added in-game personal stats (bound to F3) <br />
<li> Added Server Info which includes MOTD and Rules (bound to F2) <br />
<li> Added In-Game Chat Client (Similar to IRC) <br />
<li> Mouse acceleration threshold now in the menus <br />
<li> FOV settings 80 to 100 in menu <br />
<li> Press f10 to cancel added to connect message <br />
<li> "Blob shadows" option added to menus <br />
<li> Change "corrupted connection detected" to "incompatible game files" or something similar <br />
<li> Add name of weapon you are switching to to hud <br />
<li> Fixed DisplayProgressMessages to only show MOTD once <br />
<li> Added color codes to text messages <br />
<li> Fixed MOTD to be able to handle more than 4 lines <br />
<li> Add up/down key history to IRC input <br />
<li> Allow double-clicking 'unreal://' and 'http://' URLs in IRC chat. <br />
<li> Add colour to IRC (nicknames, join/leave messages, links etc.). <br />
<li> Ctrl-C in server browser copies selected server URL <br />
<li> Extra game-type tabs created automatically for installed game types <br />
(from .int file). <br />
<li> Add extra fields to server browser filter - 'dont want this mutator', <br />
translocator, weaponstay, no bots. <br />
<br />
<p><b>AI:</b> <br />
<li> fixed bot aiming link shaft at crouched opponent <br />
<li> BR AI improvements <br />
<li> CTF AI improvements <br />
<li> improved skyline bot AI <br />
<li> improved bot use of ion cannon <br />
<br />
<p><b>Networking:</b> <br />
<li> make sure ClientNetSpeed can't get set to 0 <br />
<li> improved client ping measurement <br />
<li> fixed client location synchronization problem that could happen when you fell out of a crouching height only area <br />
<li> fixed bug where lost ability to fire <br />
<li> fixed weapon idle animations on net clients <br />
<li> fixed GetLocalPlayerController() on net clients <br />
<li> fixed BR-Skyline airship in netplay <br />
<li> improved smoothness for high ping clients <br />
<li> fixed minplayers+stats coexistence <br />
<li> admins can pause net games <br />
<li> fixed combo effects showing up in net games <br />
<li> *really* fixed redeemer firing bug <br />
<li> Fixed bug that caused garbage collection not to occur between level changes <br />
<li> Gamestats class is now configurable via ini <br />
<li> Security actor is now configurable via ini <br />
<li> Add ClientReplaceMenu in Playercontroller <br />
<li> Added Admin command NextMap <br />
<li> Applied fix for bug where some string checking in Web admin failed <br />
<li> Fix bug in Web admin that causes "WebAdmin:" to appear twice <br />
<li> Added security level checks to web admin's ServerChangeMap <br />
<li> Applied fix for linux Web Admin regard hard-coded IP addresses <br />
<li> Applied fix for Admin kicking via XAdmin <br />
<li> Closed security hole where admins could look/set security info <br />
<br />
<p><b>Mod support:</b> <br />
<li> added ModifyVelocity() event to Pawn, to allow mods to modify physics behavior - its called by the physics code after the velocity is updated, but before it affects the Pawn's location. <br />
<li> added mutate() replicated function for use by mutators <br />
<li> fixed teamgame ReduceDamage() allows mutators top override even if instigator==None <br />
<li> added skeleton option to .upl player descriptions (for user created models with different skeletons) <br />
<li> Add -MainMenu= command line param <br />
<li> Fixed several internal hardcoded menu links <br />
<li> Fixed GUIController to always use the ini set MainMenuClass <br />
<li> Propagate LevelChange() through the interaction and gui system <br />
<li> Add MutatorFillPlayInfo to allow mutators to add web admin settings <br />
<br />
<p><b>Engine:</b> <br />
<li> Memory leak fixes: Explicitly destroy KarmaParams in Actor: FPRIVATE "TYPE=PICT;ALT=" estroy, and - 'new' KarmaParamsSkel instead of using BeginObject <br />
<li> Fix for crash with per-tri karma collision with static meshes with no collision data <br />
<br />
<p><b>D3D/OpenGL:</b> <br />
<li> fixed z-pixel fog and favored it over vertex fog <br />
<li> worked around vertex fog driver bug on ATI cards <br />
<li> added workarounds for S3 cards like the Savage 4 <br />
<br />
<p><b>Audio</b> <br />
<li>fixed occlusion if EAX 3.0 is enabled
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