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NS2 en promo pour Noël
Unknown Worlds continue de patcher tranquillement la version bêta de Natural Selection 2 qui devient de plus en plus jouable. Cet version 160 apporte bien évidemment son lot de changements divers, corrections de bugs et équilibrage du gameplay. Si vous avez pré-commandé le jeu, ce patch s'installera automatiquement sur Steam, sinon, il est encore temps de le faire grâce à la super promo mise en place par les développeurs.

Grâce à celle-ci, pour un jeu acheté à 35$, vous recevrez deux copies. Si vous vous arrangez avec un pote, vous pourrez donc avoir votre jeu pour 17.50$.

La liste complète des changements se trouve dans la suite de la nouvelle.
NS2 Build 160

* Fixed egg spawning so that players don't spawn in walls
* Fixed HUD damage indicators so that they point in the correct direction
* Fixed problem with IP not starting as built on map reset
* Fixed bug where the commander UI being on the screen after logging out/game ending
* Fixed players being blinded when they were hit by the flamethrower
* Fixed bug where the player would fire immediately after closing the armory buy menu
* Fixed bug where an armory would become unusable
* Fixed bug where you didn't start with the correct weapon on spawn
* Fixed problem with weapons being deleted after a time
* Fixed bug where players could use structures on the other team
* Fixed bug where pre-placed IPs weren't present after being destroyed and then the map reset
* Fixed bugs where tooltips were played at weird times
* Improved the blood and flamethrower effects
* Added more variations for environment steam and water drip effects
* Added afterburner jets for MAC
* Improved the usability of the commander minimap
* Added research complete alerts on the minimap
* Added scene pre-processing to the loading process to reduce hitches when moving throughout the world
* Removed the jetpack from the UI until it's released
* Added pre-game where players are frozen during countdown
* Added the ability to tweak the sorting of nearby emitters with a "sort order" property

Balance Changes

* Reduced Fade armor from 150 to 100
* Reduced backward speed for marines (now 40% of max movement speed, like NS1)
* Reworked marine weapon firing to be much tighter and (in theory) exactly like NS1
* Made weapon switching much more responsive
* Sentries now take 1/3 of the time to spin up
* Players get points for building structures
par utr_dragon Commenter
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