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shatteredhorizon_001.jpgFutureMark vient d'annoncer la sortie d'une grosse mise à jour pour Shattered Horizon estampillée 1.0.2.3. Cette mise à jour ajoute des choses demandées par la communauté : la possibilité d'assigner des touches individuelles pour se pencher vers les côtés, la couleur des grenades EMP est passée du bleu au blanc, et la possibilité d'assigner chaque type de grenade à une touche du clavier.

Le jeu sera mis à jour automatiquement sur Steam quand le patch sortira (d'ici quelques heures tout au plus)
Sachez aussi que si vous possédez Shattered Horizon, vous avez trois invitations pour faire découvrir le jeu à vos amis durant trois jours.

La liste complète des changements se trouve dans la suite de la nouvelle.
PATCH NOTES - Shattered Horizon 1.0.2.3
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NEW CONTROL OPTIONS
- Each grenade type can now be assigned to a separate quick-select key.
- "Roll left" and "Roll right" can now be assigned to individual keys.
You can adjust the roll speed when rolling with keys. While you are
rolling with keys the mouse is completely free to aim.
- Both the mouse and the individual keys can be used to roll in-game,
you don't have to choose between them so are free to use different roll
methods depending on which you prefer for each situation.
- Help screens and FPS-counter controls can now be bound to different
keys in the controls menu.
- Added mouse wheel support to controls.

GAME CHANGES
- The color of the EMP lightning effect on players has been changed
from blue to white. This change is to reduce confusion when MCC
(yellow) players are EMPed. The EMP particle effect however is still
blue and will be changed in a future update.
- When typing a message using in-game chat, a history of all in-game
chat messages will appear. The text will disappear automatically after
a short time.

BUG FIXES
- Firing the weapon in silent running mode now plays the correct
muffled audio.
- Fixed a rare bug that caused rendering to freeze while the game
continued running.
- Fixed an occasional issue that resulted in a player spawning into a
level with too much speed.
- Fixed an issue with shadows initializing incorrectly, which could
cause aliased sharp edges.
- Fixed a bug with in-game chat where lines of text could appear on top
of each other.
- Fixed a bug that allowed in-game chat to be used while in silent
running mode.
par utr_dragon Commenter
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