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teamfortress2_003.jpgValve Software a sorti dans la nuit un patch pour Team Fortress 2. Ce dernier corrige tous un tas de petits problèmes mineurs, et, chose importante, comprend une partie « Requêtes de la Communauté » qui prouve l'attention portée par le développeur aux joueurs.

Comme d'habitude avec Steam, le patch sera effectif au prochain démarrage.

La liste complète des changements (anglais) se trouve dans la suite de la nouvelle.
Team Fortress 2

* Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
* Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
* Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
* Updated the class menu to show the local player's current class
* Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
* Updated "player_hurt" game event to include "damageamount" and "crit" values
* Fixed a rare crash in particle system
* Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
* Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
* Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
* Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
* Prevented servers from using steam:// commands in their MOTD text
* Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
* Fixed friendly-fire/spectator exploit using projectiles
* Fixed disguised spies not getting ammo from enemy dispensers
* Fixed thrown sandvich traveling through players before being activated
* Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
* Fixed fire overlay drawing on hats in DX80
* Fixed an exploit that allowed servers to corrupt client's item database
* Fixed full packet updates showing cloaked Spies for an instant
* Fixed a prediction error resulting in mis-predictions of crits


Community requests

* Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
* Added server ConVar "bot_crouch" to make bots crouch
* Added model override for item_teamflag entity
* Added ability to turn off particle trail for players carrying the item_teamflag entity
* Updated team_train_watcher to support 8 cp/track links (was previously 4)
par utr_dragon Commenter
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