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C'est jour de patch pour Black Ops !
Treyarch a mis en ligne hier un gros patch pour les versions Xbox 360 et Playstation 3 de Call of Duty : Black Ops. Cette rustine corrige de nombreux bugs, notamment liés aux connections réseau, réajuste de nombreux points du gameplay en multijoueurs, et notamment réduit la distance à laquelle on peut se faire poignarder.

Ce patch ne concerne que les versions console du jeu, la version PC devra attendre un peu plus tard dans la semaine, mais elle sera en contre-partie plus fournie (normal, étant donné que le jeu est bien plus bugué sur cette plateforme).

La liste complète des changements se trouve dans la suite de la nouvelle.
Xbox 360 :
Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.

PlayStation 3 : Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.
• Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.
par utr_dragon 5 commentaires, dernier par camper 1214
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Commentaires

Tony Chopper

ex-Rédacteur
Nb msg : 214
(#1) 15 décembre 2010 à 00h36
Enfin !!! Bon ben encore quelques jours à patienter pour la version PC, j'ai pas jouer depuis 2 semaines tellement ça m'énervait !!!
L'expérience prouve que celui qui n'a jamais confiance en personne ne sera jamais déçu.
Zhao

L'Oréal
Nb msg : 469
(#2) 15 décembre 2010 à 11h19
Ce qui est bien c'est que en plus de résoudre des bugs, ils corrigent aussi des éléments du gameplay. Ce qui est assez rare dans les CoD. Une arme cheat restera toujours une arme cheat ...

Enfin soit, bonne nouvelle quand même et comme la dit Tony Chopper plus que quelques jours à attendre et enfin je pourrais de nouveau y jouer.

Edit : Après un petit tour sur le forum officiel, j'ai lu quelques commentaires sur la Maj. Pour la Xbox360 pas de problème par contre pour la PS3, la console freeze 3 fois plus.
[Édité par Zhao le 15/12/2010 à 11h31.]
La paix par la force. La liberté par les armes. L’obéissance par la peur.
Tony Chopper

ex-Rédacteur
Nb msg : 214
(#3) 15 décembre 2010 à 12h14
Arf, j'espère qu'on aura pas les mêmes problèmes sur PC !!!
L'expérience prouve que celui qui n'a jamais confiance en personne ne sera jamais déçu.
will

Visiteur
(#4) 15 décembre 2010 à 18h49
euh... moi j ai telecharger le patch sur ps3 et depuis nat strict et impossible de jouer pfffff.. qqun a une solution
camper 1214

Visiteur
(#5) 17 décembre 2010 à 23h30
pour moi vraiment de la mer... impossible de jouer depuis ce patch ce jeux n'ai pas a la hauteur non plutôt les concepteur 60euro gâcher
[!] Commentaires fermés pour cette nouvelle.