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Valve Software vient de mettre à jour la version bêta de Counter-Strike : Source. Ce gros patch corrige tout un tas de petits bugs sur les viseurs, les cartes (De_Inferno), les grenades fumigènes etc.

Comme d'habitude avec Steam, le patch sera effectif au prochain lancement du jeu.

La liste complète des changements se trouve dans la suite de la nouvelle.
* Fixed a memory leak in the dedicated server.
* Fixed a problem that could cause the crosshair to expand briefly after the trigger is released.
* Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior.
* Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode.
* Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior.
* Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior.
* Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies.
* Fixed an issue that could cause KeyHintText to generate junk characters.
* Prevented ragdoll spasm that could occur when using the jointeam command.
* Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip.
* Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload.
* Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
* Fixed mp_restartgame so that it resets MVPs as well as score and deaths.
* Removed fun fact from achievements summary screen and associated playerblotter functionality.
* Throttled warning messages for disabled achievements to no more than once every 60 seconds.
* Made disconnect messages wrap so they don’t get truncated.
* Made kick / disconnect messages more legible.
* Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders.
* Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution.
* Fixed lock radar rotation option in the GUI. Setting this option now works.
* Fixed a buffer overrun exploit that could be used to attack/crash servers.
* Fixed a crash at startup when no sound emitter scripts were loaded.
* Smoke grenades:
o fixed occlusion bug.
o made it bigger.
o reduced grenade elasticity.
* De_Inferno
o fixed known exploits and bugs.
par utr_dragon Commenter
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