Eidos Interactive et Io Interactive sont tout contents de nous apprendre que le patch 1.2 pour Hitman : Blood Money vient de voir le jour. Au menu rien de vraiment intéressant excepté les corrections de quelques bugs gênants, notamment au niveau graphique.

Ce patch peut se télécharger sur l'un des miroirs officiels dans toutes les langues et notamment en français.

Le changelog complet se trouve dans la suite de la nouvelle.

Fixes crash when firing weapon on shaderquality medium on FX cards.
- Fixes lighting issues when running on shaderquality medium FX cards.
- Added Shadermodel select to GFX Configuration application (if model is unsupported then defaults to High).
- "SliOverrde" command added to GFX Configuration application. Select this option to turn off autodetection of Sli as EnableSli command is now performed automatically if SLi hardware configuration detected.
- Soft shadows and hard shadows were incorrectly labelled in the Render Menu.
- Installs msvcr71.dll in to application directory in case file is missing from system.
- Removed optimisation where character models were displayed in LOD3 when redrawn after leaving the screen.
- Smoothed level opening transition with postfilters disabled
- Fix to the low performance problems that have been experienced on some hardware configurations.
- After extended play sessions game could crash to desktop when transitioning between levels.
- Items could become stuck in mid-air if game was saved and then loaded directly after a throwing action.
- Hitman Logo on Main Menu could disappear at 1280x720 resolution.
- Screen borders on cutscenes could be displayed badly at certain screen resolutions.
- Game could crash if menu is invoked on death sequence after a 3 headshot revival has been performed.
- Game could crash if when loading and saving within certain locations after making changes to render options.
- Fix to blurring of Weapon Upgrade Icons when running at LOW in render options.
- Fix for very occasional graphics corruption when using fibre-wire in 1st person and moving camera very quickly.
- Fix for slightly oversized Red dot scope zoom.
par utr_dragon Commenter
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