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Tripwire Interactive a mis en ligne une grosse mise à jour pour Killing Floor 2. On félicite, au passage, le studio pour son nouveau concept qui propose une bêta à part d'un jeu en early access. Concrètement, cette mise à jour ne se télécharge pas automatiquement. Il faut activer le programme de bêtas (clic droit sur le jeu puis choisir propriété/bêtas et activer la preview 8.15).

Une fois activée, on sort le champomy car on bénéficie en plus d'un tas de corrections de bugs, de rééquilibrages et d’améliorations d'un contenu conséquent : deux nouvelles maps (Catacombs et Evacuation Point), deux nouvelles perks (Firebug et Demolitions) et treize nouvelles armes (Caulk ‘n Burn, Dragon’s Breath Trench Gun, Microwave Gun, Molotov Cocktail, Firebug Firemans Blade, HX25 Grenade Pistol, C4 Remote-detonated explosive, M79 Grenade Launcher, RPG-7, Dynamite, Demo Utility Knife, Dual 9mm et Zweihander (unlocked en possédant Chivalry).

Enfin, le studio a intégré leur technologie le « FleX gore tech ». Cela repose sur le « NVIDIA PhysX Flex » et cela permet en plus des démembrements de mettre les viscères de nos opposants à l’air. C'est juste énorme mais pour en bénéficier, il faut une carte Nvidia à partir de la gamme 770 (et 970 pour le max).



La liste complète des changements se trouve dans la suite de la nouvelle.
Weapon Economy

AA12 price increased
Commando ammo price increased
Nailgun price decreased
Pulverizer price increased
Eviscerator price increased


UI/FX

New FX trails for all Zed Attacks
Changes to armor in Trader Display UI. Now shows total armor plus bonus armor
New Parry notification FX for successful parries
Attack that cannot be parried are represented with FX around their attack animations
Improved Hans introduction sequence
Added new FX for when Hans is draining health to indicate he can’t be damaged
Clarity pass on some weapon and skill descriptions
Streamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation.
ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood more



Audio

Improvements to melee weapon sounds
Addition of skin types for enemies. Metal, electrical, etc…
Enhancement of gore sounds!
Major improvements to the sound occlusion system
Explosions now with more explosion(y) level sound!
Global mix improvements


Editor

Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration
Removed Terrain actor from tree (Terrain not supported in Killing Floor 2)
Added Workshop upload tool
New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on)
Added SDK maps to test workshop content
Persistent blood now works on unlit translucency



Bug Fixes:
General

Fixed perk rounding bonus error
Fixed an issue where the Husk suicide would prevent players from respawning.
Fixed occasionally not being healed by Medic Grenades
Fixed slashing damage not decapitating zeds properly
Fixed zeds being unresponsive in broken glass remains
Fixed an issue where ragdolls were sped up if using Variable Frame-rate
Fixed an issue where Hans’ damage was scaling based on amount of players
Fixed an issue where you could switch away from “Strength” perk and keep weight
Fixed an issue where healing wasn’t working properly offline
Fixed an issue where people could exploit controller config
Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object.
Fixed custom maps download percentage not updating “OK!”


Weapons

Fixed an issue where players were able to duplicate weapons
Fixed an issue where perk skills would not change fill all ammo price
Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate
Fixed issue where hands would come off the Pulverizer
Fixed issues where hands would come off the Crovel
Several weapon notifies updated to be more accurate
3rd person quick heal now better matches 1st person
Fixed Eviscerator saw jitter
3rd person nailgun reload now better matches 1st person
3rd person flamethrower reload now better matches 1st person
Fixed IK issue with hands on the AR 15
3rd person katana animations now better match 1st person
Fixed issue where some 1st person weapons would jitter in slowmo
Reloads now complete once the magazine is in the weapon instead of when the animation settles.
1st Person weapons now use uncompressed normal maps


User Interface

Fixed keybinding issue with localized controls
Fixed selling incorrect weapon at trader pod
Fixed some text not being localized
Fixed an issue where skill tree unlock popup could persist
Fixed issue where player and steam avatars appeared twice in party UI
Fixed several keybinding issues when rebinding to already used keys
Fixed an issue where the server browser filter for “Not Full” was showing full servers
Fixed several issues where sound was not playing in the UI


Audio

Fixed Audio stuttering issues
Hans is no longer obsessed with talking about hunting when everybody is dead


Maps

Fixed zeds not being able to jump on tables in Volter Manor
Fixed exploits in Outpost
Fixed exploits in Biotics Lab
Fixed portal entry handlers in Biotics Lab
Fixed exploits in Volter Manor
Fixed Reverb Volume implementations in maps
Fixed some impact FX on water in Burning Paris
Fixed some lighting issues in Burning Paris


Zeds

Fleshpounds can now jump when enraged
Fixed an issue where the Fleshpound would never rage if all of his attacks were parried.
Fixed an issue with Fleshpound LODs on low settings
Fixed an issue with Husk LODs on low settings
Fixed an issue where zeds wouldn’t attack players standing in destructible meshes
Fixed some animations problems with crawlers while walking on slopes
Fixed an issue where you wouldn’t get XP if a husk suicided
Fixed an issue with Hans where he would enter a falling state forever
Fixed several gore related issues
Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting
AI Pathing improvements by fixing bad AI states


Crash

Fixed a crash for users that had old Steam avatars of a different size

Known Issue

Evacuation point in the editor has map warnings
Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice.
Rare crash when obliterating bloats when FleX is set to high.
Microwave gun "cooking" effect remains on dead bodies that are not obliterated
After Action Report: Headshots are not always properly recorded in the "personal best" section
Rare crash using the voice command widget
Occasional crash when getting server details on the server browser

New Maps

Catacombs
Evacuation Point


New Perks

Firebug
Demolitions
Berserker- completely reworked


New Weapons

Caulk ‘n Burn
Dragon’s Breath Trench Gun
Microwave Gun
Molotov Cocktail
Firebug Firemans Blade
HX25 Grenade Pistol
C4 Remote-detonated explosive
M79 Grenade Launcher
RPG-7
Dynamite
Demo Utility Knife
Dual 9mm
Zweihander (unlocked by owning Chivalry)


New Characters

Anton Strasser (unlocked by owning Red Orchestra 2/Rising Storm)
Tom Banner (crossover character unlocked by owning Chivalry)


New Features

Zeds now have normal, resistant and weakness zones - via damage type on skin type
After Action Report - detailed stats at the end of a match
Kick Voting
Map Voting
Dual Wielding (9mm’s being the first weapon for this)
NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards)
Killed by messages
Ability to equip multiple cosmetics per character
Shared Content system - when one user has access to a weapon others in the server have access to it
NVidia GeForce Experience integration



Perk Tuning:
Berserker Skill Tree Changes

Level 5 Skills
Poison (+40%) Resistance
Sonic (+40%) Resistance
Level 10 Skills
Lifesteal (5 HP / Kill)
Increased Max Health (+100%)
Level 15 Skills
Melee Attacks (+15% Speed) & (+15%) Damage
Blocking increases next attack (+50%)
Level 20 Skills
Parrying an attack increases attack speed. (+20% for 10 sec.)
Heavy Attacks do (+30%) more damage & increased knockdown (+30%)
Level 25 Skills
[Zed Time] Move in Real time, increased attack speed (+50%) & parry causes knockdown
[Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%)


Berserker Passive Changes

Increased Berserker Weapon Damage
Increased Melee Attack Speed
Increased Movement Speed
Increased Damage Resistance
Not being able to be grabbed by clots
Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both)




Support Skill Tree Changes

Level 5
Removed getting grenades from supplier perk.
Level 15 Bombard
Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound.


Commando Skill Tree Changes

Level 5 Skills - Tier renamed to Supply
Large mags has moved to replace the old night vision skill choice
Backup is now a Level 5 skill
Backup bonus damage has been increased to 60% (Works with Dualies)
Level 10 Skills - Tier renamed Weapon Handling
Impact and Tactical Reload moved here
Level 15 Skills - Tier renamed Awareness
Leadership has been added - This skill makes your team reload 10% faster
Callout is now at level 15
Level 20 Skills
Single Fire skill has been moved here


Commando Passive Changes

Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both)
Weapon damage now increases 1% every level



Improvements/Additions:
General

Made it easier to time parries for players with higher ping.
Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated)
Larger Zeds have attended ballet and can now turn quicker
Made changes to Zed spawning and placement systems
Zeds no longer enjoy player company when few zeds are left
Matchmaking will now try and put you in a server with people instead of just the lowest ping
Ammo and Weapon pickups are reduced in early waves (you may find ammo)
Added ability to knock down all zeds even the boss



Zeds
Husk

Backpack will explode after a damage threshold is reached
Now suicides a bit faster
Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison

Bloat

When headless puke now sprays from the neck (visual only)

Hans

Is now more resistant to explosives (but vulnerable to microwaves)
Is now a bit more inaccurate with firearms
Has a bit more cooldown between gun bursts
Melee attacks now have pushback on them
Melee attacks now have a bit more cooldown between chains
Hit reactions now look more fluid (and less jerky)
Grenades now have a UI warning
Has a visible shield when he goes into hunt mode
Shield visibly deflects bullets when in hunt mode
Stumble animations are now quicker and take less time to recover.
Knockdown animation added
Unique parried animations added

Siren

Siren scream is now interrupted on stumble/knockdown/stunned/panic/poison
Sirens now scream less frequently, but does more damage per pulse

Fleshpound

Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1)
New rage sprint animation added
3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap.
Stumble animations are now quicker and take less time to recover.
Knockdown animation is added to zed.
Unique parried animations added.

Scrake

Stumble animations are now quicker and take less time to recover.
Knockdown animation is added to zed.
Unique parried animations added.


Weapons

Eviscerator has new functionality
Ability to block and parry
Laser now projected down range from the weapon
Now more responsive from firing to dealing damage
Backup knives
Increased damage slightly
Crovel
Increased damage slightly
Tuned damage line trace to be more accurate with the animations
Pulverizer
Increased damage slightly
Tuned damage line trace to be more accurate with the animations
New melee attacks (bound to the bash key) for all melee weapons
Stabs and Pushes
Improved Hit Detection on all melee weapons and bashing
Parry system now requires weapon strength to be higher than zeds to parry
Weapon Parry strength
Knife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5
Zed Parry Resistance
Clots = 0, Crawler = 1, Stalker = 1, Siren = 1, Gorefast = 2, Husk = 2, Bloat = 3, Scrake = 4, FP = 4, Hans = 4

Can now interrupt reloads by using ironsights
Can now interrupt reloads by throwing a grenade
Tweaked double barrel shooting anims
Several weapon idles have been tweaked
M4 now carries 8 shells in the magazine
M4 reloads have been adjusted (animation and timing)
M500 now holds 16 less shells
Double Barrel holds 16 less shells in the ammo pool
Added functionality so ammo pickups can give partial mags
9mm starts with one mag less of ammo
9mm has 3 less magazines
AR-15 starts with one mag less of ammo
AR-15 has 2 less magazines
Bullpup has 3 less magazines
AK-12 has 2 less magazines
Flamethrower changes to bring it inline as a Tier 3 weapon
Ammo more expensive
Does more damage
Ground fire will now give XP bark
Flamethrowers now receive partial mags from ammo pickups
Fire now passes through teammates
Added to the Firebug perk (no longer in offperk weapons)


par Daenerys 2 commentaires, dernier par Daenerys
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Commentaires

Zhao

L'Oréal
Nb msg : 469
(#1) 01 septembre 2015 à 00h04
Effectivement l'early bêta c'est du jamais vu. On est obligé d'activer la bêta ou se sera prochainement disponible normalement ?
La paix par la force. La liberté par les armes. L’obéissance par la peur.
Daenerys

Vidéo Gonzo
Nb msg : 232
(#2) 01 septembre 2015 à 11h24
J'imagine que oui, mais je n'ai pas trop suivi. Je ne comprend toujours pas à quoi cela sert car évidemment tous ceux qui y jouent l'ont activée. Après, c'est facile à faire et cela serait dommage de ne pas l'essayer en l'état.

Le studio pénalise uniquement ceux qui ne sont pas au courant car ils ne voient pas leur jeu mis à jour...

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