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Red Mile a annoncé chez Gameindustry.biz avoir licencié l'Unreal Engine 3 pour faire l'adaptation du Comics Sin City. Le jeu devrait sortir sur PC et consoles, mais la date n'a pas encore été révélée.

Le communiqué complet se trouve dans la suite de la nouvelle.
Sausalito, CA – December 20, 2007 – Red Mile Entertainment, Inc. (OTC Bulletin Board: RDML) announced today that it has entered into an agreement to license the Unreal Engine 3 from Epic Games, Inc. for use in its upcoming Sin City video game.

"The Unreal Engine is one of the most technically advanced engines on the market and is a perfect fit for our Sin City video games," said Glenn Wong, president and COO for Red Mile. "The engine has powered several of the best-selling games of all time and I am very glad we have the opportunity to arm our developers with such a world-class product."

"We're extremely excited to be working with Red Mile," said Mark Rein, vice president of Epic Games, Inc. "We have been Frank Miller / Sin City fans for a long time and are pleased that our technology will be a key factor, and we’re confident that they’re going to make a great game with it.”

About Unreal Engine 3

The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at www.unrealtechnology.com.
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