parabellum_004.jpgLes Allemands d'Acony viennent d'adopter le middleware ProFX, développé par la société française Allegorithmic, une technologie qui permet de réduire drastiquement la taille des textures dans un jeu (les textures créées par ProFX sont de 500 à 2000 fois plus légères que les textures traditionnelles). En gros, cela signifie que les développeurs vont pouvoir réduire la taille du client de Parabellum, leur F2P qui utilise l'Unreal Engine 3.

Le communiqué complet se trouve dans la suite de la nouvelle.
CLERMONT-FERRAND, France - Dec. 2, 2008 - Allegorithmic, a leading provider of advanced procedural texturing tools for real-time 3D content, today announced that game development studio Acony has integrated ProFX into its upcoming Free-to-Play (F2P) game entitled Parabellum. Powered by Epic's Unreal Engine 3, Parabellum combines the best elements of a Massively Multiplayer Online (MMO) and First Person Shooter (FPS) game to create an extremely unique and fully customizable gaming experience. Acony selected ProFX for its ability to rapidly author high-quality textures of excellent visual quality that fit in a few kilobytes. Parabellum is scheduled for release in Q1 2009.

"One of the biggest challenges of this game was keeping the game size as small as possible," said Frank Trigub, founding partner of Acony. "By using ProFX we could increase the amount of high-quality content and optimize the download size by factor 10. This technology is paving the way for F2P developers and gamers."

ProFX is the only middleware that allows game developers to professionally render high-quality procedural textures. ProFX 2.6 procedural texture files are very small in size -- typically 500 to 2,000 times smaller -- making them ideal for use in an MMO-FPS such as Parabellum.

"There is a direct relationship between the size of a F2P game and its success, so developers of such games traditionally tend to make cuts in quality, especially reducing texture resolution, removing normal maps, specular maps, etc.," said Dr. Sebastien Deguy, founder and CEO of Allegorithmic. "Acony is willing to provide gamers with a truly next-generation, online, F2P experience, and I'm glad to see them utilizing ProFX in order to produce the highest quality visuals, yet fitting in kilobytes instead of hundreds of megabytes. I can't wait to play their game!"

About Acony
Acony was founded in spring 2004. Acony is a financially independent development studio for next generation multiplayer games. The studio exclusively develops its own IP. Acony's employees come from 10 different nations (America, Europe and Asia) and have worked for companies such as Electronic Arts, Vivendi Universal, Sony, Universal Pictures, Lucas Arts and others. Parabellum, the company's first title for PC, is planned for release in 2009.

About Allegorithmic
Founded in 2003 and based in Clermont-Ferrand, France, Allegorithmic is an emerging leader in the 3D effects industry. The company specializes in creating advanced authoring software and middleware that is designed to simplify the process of creating high-quality textures for next-generation content developers. The company's two flagship products are ProFX and Substance. Allegorithmic has partnered with some of the industry's leading games and technology companies, including Epic Games, Emergent Games Technologies, Microsoft, Intel, Dassault Systemes and Luxology. For more information on Allegorithmic and its products, please visit www.allegorithmic.com.
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