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Alors que les précédents opus utilisaient l'Unreal Engine, Running With Scissors annonce que le troisième opus de la série la plus immorale de l'industrie vidéoludique utilisera le Source Engine développé par Valve.

Le communiqué complet (Anglais) se trouve dans la suite de la nouvelle.
Tucson, AZ Almost a decade after the release of POSTAL, Running With Scissors (RWS), the creators behind the dark comedic video game franchise has announced development of POSTAL III, the first game in the long-running series aimed at both the computer and videogame console markets.

Currently in development for the Xbox 360 and PC systems, POSTAL III will employ the Source engine (the same technology Valve® created to drive Half-Life® 2) to deliver a new and advanced technical level of social satire and politically incorrect virtual violence.

"We started this series back in 1997," recalled RWS CEO Vince Desi, "and while the franchise has grown into an international computer game sensation during that time, it has always been our goal to bring it to the videogame console marketplace. For many years I’ve been asked by gamers around the world when POSTAL will appear on console. I’m so proud to be able to answer our fans' prayers."

POSTAL III will include motion-captured performances by a wide array of celebrities – from film stars to Playboy Playmates – as well as a storyline that offers gamers vast latitude in terms of their behavior. "We've always maintained since publishing the original POSTAL that the game is only as violent as the player wants it to be and we're committed to expanding this unique form of gameplay in this next addition to the ongoing storyline," Desi vowed.

Andrew Belkin, Producer for Akella stated “We here at Akella are big fans of the POSTAL series and so being involved in production of POSTAL III is both great fun and an honor for us. In cooperation with RWS talent I believe POSTAL III will be the sickest and craziest game ever! Definitely, this is the first project of such scale and a major step forward for our company”

The player will once again be cast as the nameless "Postal Dude," the star of all previous versions of the game, including POSTAL 2: Share The Pain and POSTAL 2: Apocalypse Weekend. POSTAL III is scheduled for release some time in 2008.

For more information on cool POSTAL products and gear, visit our new expanded site www.gopostal.com.


Running With Scissors develops and publishes outrageous games just for the hell of it. Contact Vince Desi 520 907 1010, vince@gopostal.com or visit http://www.gopostal.com/

POSTAL™ and Running With ScissorsSM are Trademarks and Service Marks of RWS, Inc.
par utr_dragon 6 commentaires, dernier par Zork
Partager | Source : Go Postal

Commentaires

Grounch

Gros Membre
Nb msg : 1068
(#1) 20 octobre 2006 à 18h06
2008

*soupir*

Pourais pas fragger des tetes avec du sang shader 4.0 avant
Zork

Webmaster
Nb msg : 1847
(#2) 20 octobre 2006 à 18h09
J'imagine que la manipulation des physiques aura attiré RWS vers cet engin qui intègre déjà tout le nécessaire et a fait ses preuves en la matière...
Webmaster et fanboy id Software.
NazZal


Nb msg : 185
(#3) 20 octobre 2006 à 18h22
A mon humble avis cette franchise est une abération...
You want a piece of me ? Come and get some baby!
Zork

Webmaster
Nb msg : 1847
(#4) 21 octobre 2006 à 02h25
Pourquoi ?
Webmaster et fanboy id Software.
utr_dragon

Rédacteur en Chef/Dieu
Nb msg : 2503
(#5) 21 octobre 2006 à 13h32
A mon humble avis le Source n'est clairement pas un moteur adapté aux jeux de l'année prochaine et encore moins de l'année d'après, ils auraient du se tourner vers l'Unreal Engine 3...
No comment !
Zork

Webmaster
Nb msg : 1847
(#6) 21 octobre 2006 à 20h25
Ouep.. En même temps, changer de carte dans Postal 2 prennait 3 minutes. Je crois qu'ils veulent éviter de répéter les erreurs du passé. Leur jeu n'est pas vraiment focusé sur les uber graphiques.
Webmaster et fanboy id Software.
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