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Valve travaille enfin à l'optimisation du jeu
Valve Software a profité de la nuit d'hier pour sortir une nouvelle rustine pour Team Fortress 2, ainsi que certains de ses autres jeux à base de Source Engine (Counter-Strike : Source, Day of Defeat : Source, Half-Life 2 : DM). Cette mise à jour est assez conséquente, et les changements les plus notables concernent l'optimisation de certains objets, qui avait jusque là été laissée de côté, et l'ajout d'une nouvelle carte baptisée CP 5Gorge. Il s'agit d'une carte ajoutée depuis quelques semaines à la bêta du jeu : Si le nom vous rappelle quelque chose, c'est normal, il s'agit de cp_gorge avec 5 points ou chaque équipe doit attaquer et défendre. Tout comme Badlands, il s'agit d'un niveau miroir.

La liste complète des changements se trouve dans la suite de la nouvelle.

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Updated the Linux srcds_run script
Added warning message for people running the server as root
Changed the working directory to the game tree before executing the dedicated server
Updated the existing localization files
Added Czech, Hungarian, Romanian and Turkish localization files

Team Fortress 2
Updated several models with optimizations and new LODs.
Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
Added a glow effect to the team intelligence entities when they’re not being carried.
Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.
Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.
Added a note in the trading dialog to let you know when your trading partner is typing.
Added a new Valve map CP_5Gorge.
Fixed the Mad Milk effect not being washed off when a player goes underwater.
Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow.
Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.
Fixed not seeing the critboost effect on the Scout's Shortstop.
Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
Updated the community map CP_Yukon.
Central CP moved up to bridge.
Bridge widened.
Several sticky exploits patched.
Flat bridge added onto CP1's pipes.
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